Modular Tutorial System

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This is a simple system I created to help me make flexible tutorial systems.


Tutorial stages are defined in a datatable, then processed on events such as overlaps or input keys.


The system uses interfaces and static libraries to make sure it is as easy to implement as possible!


As a bonus, I've also set up a demo widget that adjusts the input key display name based on the type of controller the player is using (I.E. Gamepad vs. M/KB).


All feedback, questions, or comments should be sent to fractuminnovations@gmail.com.


Let me know what you think!

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2 Actor Components, 1 Function Library, 3 Interfaces, 1 Datatable, 1 Enum, 1 Struct, and a series of test classes. Everything is commented in the code. Documentation can be added upon request.

Size
1.9 MB
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Modular Tutorial System

0 ratings
I want this!