Modular Tutorial System
$0+
$0+
https://schema.org/InStock
usd
This is a simple system I created to help me make flexible tutorial systems.
Tutorial stages are defined in a datatable, then processed on events such as overlaps or input keys.
The system uses interfaces and static libraries to make sure it is as easy to implement as possible!
As a bonus, I've also set up a demo widget that adjusts the input key display name based on the type of controller the player is using (I.E. Gamepad vs. M/KB).
All feedback, questions, or comments should be sent to fractuminnovations@gmail.com.
Let me know what you think!
2 Actor Components, 1 Function Library, 3 Interfaces, 1 Datatable, 1 Enum, 1 Struct, and a series of test classes. Everything is commented in the code. Documentation can be added upon request.
Size
1.9 MB